### Archive

Archive for the ‘Programming’ Category

## Plotting 3D level sets in Paraview

Surfaces can be represented as certain level-sets for some 3D functions. Given a set of points with values attached to them a level set associated to a certain number will separate the points into two sets: with values higher or lower than the number considered. It is nice to have good looking plots when working with the level-set method in shape optimization. Paraview is a nice, open source framework, which has the right tools in order to produce high quality plots.

I’ll briefly describe below how to use Paraview to make some nice pictures of level-sets. First of all, you’ll need your data in some format that Paraview can understand. I use vtk file format for which there is a nice automated interface in the software I use for the optimization (FreeFem++). In the vtk file you need to have a set of points and a scalar value attached to them.

If you want to create level-sets associated to certain values, follow the steps below:

1. Load your file (containing points with at least a scalar value) and click Apply.
2. Next, go to Filters/Alphabetical and select “Cell Data to Point Data” (if you forget to do this, you’ll get a rough surface where you see the discretization). Click Apply.
3. Then apply the Contour filter (by clicking the button or going in Filters/Alphabetical). You’ll have to select the field for which the contours will be drawn and then put in the values of the level-sets you want to see. Click Apply. An example can be seen below.

If your level-set cuts the boundary of the domain, Paraview will draw a hole there. If you want to have a closed region instead, you need to use the IsoVolume filter instead of the Contour one. The difference is that you need to specify two values and Paraview will draw the surface enclosing the points corresponding to these values. Many other features are directly available: you can color the level set following another scalar value, you can set the lighting, etc. You can also symmetrize your geometry using the Reflect filter. Below you can see a result built from my work.

You can also create animations in a pretty  straightforward way. Just go to View and select the Animation box. Then you’ll see the animation options. Add a Camera object with Orbit field selected. You’ll be presented with multiple options, like the center of rotation, direction of the vertical and initial position. Once everything is set, click the play button to see the animation. Then go to File/Save Animation to save it to a file.

I heard that Paraview could to many things when dealing with visualization aspects, but I hesitated to use it until now since the interface is not straightforward. The use of Filters is not clear in the beginning, but after playing with some examples, everything becomes really easy to use. The next step is to automatize all this using scripts.

Happy New Year!

## A hint for Project Euler Pb 613

The text for Problem 613 can be found here. The hint is the following picture 🙂

## Metapost – or how to code an image

What software do you use when you need to draw a nice image? I often need to draw things related to research and I never managed to efficiently use a software which uses the mouse or touchpad to draw and modify things. Moreover, if you need to add some mathematical text to the figure things get even more complicated. For me it is more natural to use code to generate graphics, if this is possible. Using something like Matlab to draw is possible. The advantage is that once you have a working code which produces what you want, you can easily modify it. If you have an image where you need to repeat things, using loops can facilitate the job (programmers will understand…).

This is were Metapost comes into play. I found this a long time ago while searching for a tool to build nice graphics for my master thesis. Being used to LaTeX for typesetting math, it was a natural way to draw using code. I do not claim it is the best or the simplest way, but for me it works. Most importantly, it allows me to build high quality, vectorized graphics, which are memory efficient. The advantage of vector graphics is that you can zoom as much as you want and you’ll never see the pixels.

There are a bunch of places where you can learn Metapost. I’ll put here some references I use a lot. The easiest way to start drawing in Metapost is to take a look at some existing codes and modify them. You can find lots of examples in this tutorial. If you have a linux system, you can compile metapost .mp files to obtain high quality pdfs using the command mptopdf. If not, then you can use the online Metapost editor found here. In any case, here are some of my codes for some drawings in Metapost.

Here is the code for my website logo: If you want to see the lossless vectorized pdf click to see the following file: logo-0    You can see that it has a border which changes from one color to another. This was done using a loop and a parameter to vary the color as we go along the boundary.

prologues:=3;
verbatimtex
%&latex
\documentclass{minimal}
\begin{document}
etex
beginfig(0);
% copy from here to use the online previewer
u:=25; % 25 = 25bp = 25 PostScript points = 25/72 in
wi:=10; % width in units u
he:=7; % height in units u
hoehe:=he*u; % height
breite:=wi*u;
%for i=0 upto he:
%draw (0, i*u)--(breite, i*u) withcolor .7white;
%endfor
%for j=0 upto wi:
%draw (j*u, 0)--(j*u, hoehe) withcolor .7white;
%endfor;
path p,q;
p:=(6u,0.5u)--(6u,0)--(0,0)--(0,6u)--(6u,6u)--(6u,5.5u);
pickup pensquare scaled 20;
draw p;
h=length(p);
numeric c,d,detail;
color a,b,co;
a:=(1,0.45,0);
b:=.2white;
co:=.2white;
detail:=500;
for i=1 upto (detail/2):
q := subpath (h*(i-1)/detail,h*i/detail) of p;
draw q withcolor (2*i/detail)[a,b];
endfor;
for i=detail downto (1+detail/2):
q := subpath (h*(i-1)/detail,h*i/detail) of p;
draw q withcolor (2*(detail-i)/detail)[a,b];
endfor;
label ("B",(1/15)*(2.6u,2.7u)) scaled 15 withcolor co ;
label ("2" infont defaultfont scaled 8,(4.9u,4.1u))
withcolor co;
% end copy here for online previewer
endfig;
end;


Here’s another example of a figure where I needed a grid of disks aligned on top of another figure. Using loops in Metapost allowed me to get what I wanted:

For the high quality pdf click here: cioranescu-murat-0  and see the code below

prologues:=3;
verbatimtex
%&latex
\documentclass{minimal}
\begin{document}
etex
beginfig(0);
u:=25; % 25 = 25bp = 25 PostScript points = 25/72 in
wi:=10; % width in units u
he:=7; % height in units u
hoehe:=he*u; % height
breite:=wi*u;

path p,pa;
p:=(0,4u)..(0,2u)..(2u,2u)..(3u,u)..(3u,0)..(6u,u)..(7u,3u)..(9u,5u)..cycle;
pa:=(3u,5u)..(5u,6u)..(8u,6u)..(8u,3.8u)..(7.5u,3.4u)..(7u,3u)..cycle;
draw p;
fill p withcolor .8white;
pair a,b;
h=length(p);
i=5;
numeric c,d;
c:=0.65*h;
d:=0.7*h;
a:= point c of p;
b:= point d of p;
pickup pencircle scaled 1.5;
%draw a;
%draw b;
path q,r,s;
q:= subpath (c,d) of p;
%draw q withcolor red;
%r:= b..((a+b)/2 shifted (.5(a-b) rotated -90))..a;
%draw r;
%fill buildcycle(r,q) withcolor .5red;
%fill pa withcolor .9999blue;
%label.rt(btex $\Omega$ etex,.5(u,3u))  scaled 2;

draw (-u,9u)-- (10u,9u)--(10u,-2u)--(-u,-2u)--cycle;
for i=0 upto 9:
for j=-1 upto 8:
draw fullcircle scaled 0.3u shifted (i*u, j*u);
fill fullcircle scaled 0.3u shifted (i*u, j*u) withcolor white;
endfor
endfor;
endfig;
end;


There are many ways today to draw what you want. Metapost is one of the tools available, if you like coding.

Categories: Programming

## Project Euler – Problem 264

Today I managed to solve problem 264 from Project Euler. This is my highest rating problem until now: 85%. You can click the link for the full text of the problem. The main idea is to find all triangles ABC with vertices having integer coordinates such that

• the circumcenter O of each of the triangles is the origin
• the orthocenter H (the intersection of the heights) is the point of coordinates (0,5)
• the perimeter is lower than a certain bound

I will not give detailed advice or codes. You can already find a program online for this problem (I won’t tell you where) and it can serve to verify the final code, before going for the final result. Anyway, following the hints below may help you get to a solution.

The initial idea has to do with a geometric relation linking the points A, B, C, O and H. Anyone who did some problems with vectors and triangles should have come across the needed relation at some time. If not, just search for important lines in triangles, especially the line passing through O and H (and another important point).

Once you find this vectorial relation, it is possible to translate it in coordinates. The fact that points A, B, C are on a circle centered in O shows that their coordinates satisfy an equation of the form $x^2+y^2=n$, where $n$ is a positive integer, not necessarily a square… It is possible to enumerate all solutions to the following equation for fixed $n$, simply by looping over $x$ and $y$. This helps you find all lattice points on the circle of radius $\sqrt{n}$.

Once these lattice points are found one needs to check the orthocenter condition. The relations are pretty simple and in the end we have two conditions to check for the sum of the x and y coordinates. The testing procedure is a triple loop. We initially have a list of points on a circle, from the previous step. We loop over them such that we dont count triangles twice: i from 1 to m, j from i+1 to m, k from j+1 to m, etc. Once a suitable solution is found, we compute the perimeter using the classical distance formula between two points given in coordinates. Once the perimeter is computed we add it to the total.

Since the triple loop has cubic complexity, one could turn it in a double loop. Loop over pairs and construct the third point using the orthocenter condition. Then just check if the point is also on the circle. I didn’t manage to make this double loop without overcounting things, so I use it as a test: use double loops to check every family of points on a given circle. If you find something then use a triple loop to count it properly. It turns out that cases where the triple loop is needed are quite rare.

So now you have the ingredients to check if on a circle of given radius there are triangles with the desired properties. Now we just iterate over the square of the radius. The problem is to find the proper upper bound for this radius in order to get all the triangles with perimeter below the bound. It turns out that a simple observation can get you close to a near optimal bound. Since in the end the radii get really large and the size of the triangles gets really large, the segment OH becomes small, being of fixed length 5. When OH is very small, the triangle is almost equilateral. Just use the upper bound for the radius for an equilateral triangle of perimeter equal to the upper bound of 100000 given in the problem.

Using these ideas you can build a bruteforce algorithm. Plotting the values of the radii which give valid triangles will help you find that you only need to loop over a small part of the radii values. Factoring these values will help you reduce even more the search space. I managed to  solve the problem in about 5 hours in Pari GP. This means things could be improved. However, having an algorithm which can give the result in “reasonable” time is fine by me.

## Project Euler 607

If you like solving Project Euler problems you should try Problem number 607. It’s not very hard, as it can be reduced to a small optimization problem. The idea is to find a path which minimizes time, knowing that certain regions correspond to different speeds. A precise statement of the result can be found on the official page. Here’s an image of the path which realizes the shortest time:

## Project Euler tips

A few years back I started working on Project Euler problems mainly because it was fun from a mathematical point of view, but also to improve my programming skills. After solving about 120 problems I seem to have hit a wall, because the numbers involved in some of the problems were just too big for my simple brute-force algorithms.

Recently, I decided to try and see if I can do some more of these problems. I cannot say that I’ve acquired some new techniques between 2012-2016 concerning the mathematics involved in these problems. My research topics are usually quite different and my day to day programming routines are more about constructing new stuff which works fast enough than optimizing actual code. Nevertheless, I have some experience coding in Matlab, and I realized that nested loops are to be avoided. Vectorizing the code can speed up things 100 fold.

So the point of Project Euler tasks is making things go well for large numbers. Normally all problems are tested and should run within a minute on a regular machine. This brings us to choosing the right algorithms, the right simplifications and finding the complexity of the algorithms involved.

## Linear programming #1 – Project Euler 185

I was recently faced with a very nice challenge from Project Euler – Problem 185. The idea is to find a number with a fixed number of digits by making guesses. Each time you are told how many digits you got right. By got right, I mean guessing the right digit on the right position. If you find a digit which is in the number, but on a different position, you don’t know…

There is a test case with 5 digits:

90342 ;2 correct
70794 ;0 correct
39458 ;2 correct
34109 ;1 correct
51545 ;2 correct
12531 ;1 correct

with unique solution 39542 and the difficult case with 16 digits

5616185650518293 ;2 correct
3847439647293047 ;1 correct
5855462940810587 ;3 correct
9742855507068353 ;3 correct
4296849643607543 ;3 correct
3174248439465858 ;1 correct
4513559094146117 ;2 correct
7890971548908067 ;3 correct
8157356344118483 ;1 correct
2615250744386899 ;2 correct
8690095851526254 ;3 correct
6375711915077050 ;1 correct
6913859173121360 ;1 correct
6442889055042768 ;2 correct
2321386104303845 ;0 correct
2326509471271448 ;2 correct
5251583379644322 ;2 correct
1748270476758276 ;3 correct
4895722652190306 ;1 correct
3041631117224635 ;3 correct
1841236454324589 ;3 correct
2659862637316867 ;2 correct

While the small case could be tackled using a pure brute force approach (only $10^5$) cases to check, the second case becomes intractable. Looping through all $10^{16}$ cases would take ages. One could try genetic algorithms or other algorithms based on randomness. Recursive approaches are also possible.

There is however a way to express this problem which makes it solvable right away using a linear programming solver: that is an algorithm which finds valid solutions given some constraints. How do we find these constraints? There are essentially two types of constraints in our case:

• each of the positions of the result contains one digit from 0 to 9
• in each of the guesses given above we have a fixed number of correct digits